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		<title>Foundation 1: How to Make Educational Computer Games &#8211; Introducing Construct 3</title>
		<link>https://edugamery.com/foundation/</link>
		
		<dc:creator><![CDATA[Kate Pullen]]></dc:creator>
		<pubDate>Tue, 11 Jun 2024 14:35:02 +0000</pubDate>
				<category><![CDATA[Foundation]]></category>
		<category><![CDATA[get started]]></category>
		<guid isPermaLink="false">https://edugamery.com/?p=1247</guid>

					<description><![CDATA[<p>Welcome! In this foundation tutorial, we&#8217;re going to introduce you to Construct 3, which is the game making platform we will be using to create educational computer games. In these posts, we&#8217;re going to show you around the interface of Construct 3, explain some key terms and get you ready so you can jump into [&#8230;]</p>
<p>The post <a href="https://edugamery.com/foundation/">Foundation 1: How to Make Educational Computer Games &#8211; Introducing Construct 3</a> appeared first on <a href="https://edugamery.com">EduGamery</a>.</p>
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		<title>Foundation 2: The Construct 3 Interface</title>
		<link>https://edugamery.com/foundation-2-the-construct-3-interface/</link>
		
		<dc:creator><![CDATA[Kate Pullen]]></dc:creator>
		<pubDate>Tue, 11 Jun 2024 14:34:02 +0000</pubDate>
				<category><![CDATA[Foundation]]></category>
		<guid isPermaLink="false">https://edugamery.com/?p=1257</guid>

					<description><![CDATA[<p>In this lesson we are going to look at the Construct 3 interface. We won&#8217;t spend long on this as the best way to get familiar with the interface is to jump in and start making games &#8211; however, we will spend a few minutes getting orientated and explaining a few key terms. When you [&#8230;]</p>
<p>The post <a href="https://edugamery.com/foundation-2-the-construct-3-interface/">Foundation 2: The Construct 3 Interface</a> appeared first on <a href="https://edugamery.com">EduGamery</a>.</p>
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		<title>Foundation 3: Putting It All Together</title>
		<link>https://edugamery.com/foundation-3-putting-it-all-together/</link>
		
		<dc:creator><![CDATA[Kate Pullen]]></dc:creator>
		<pubDate>Tue, 11 Jun 2024 14:33:02 +0000</pubDate>
				<category><![CDATA[Foundation]]></category>
		<guid isPermaLink="false">https://edugamery.com/?p=1658</guid>

					<description><![CDATA[<p>How It All Works In the last post we took and overview of the Construct 3 interface and the role the different elements take. However, the best way to see what this all means and how it works is to jump in and create a couple of objects and see what happens. We are going [&#8230;]</p>
<p>The post <a href="https://edugamery.com/foundation-3-putting-it-all-together/">Foundation 3: Putting It All Together</a> appeared first on <a href="https://edugamery.com">EduGamery</a>.</p>
]]></description>
		
		
		
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		<title>Foundation 4: Adding Events to The Event Sheet</title>
		<link>https://edugamery.com/foundation-4-adding-events-to-the-event-sheet/</link>
		
		<dc:creator><![CDATA[Kate Pullen]]></dc:creator>
		<pubDate>Tue, 11 Jun 2024 14:32:03 +0000</pubDate>
				<category><![CDATA[Foundation]]></category>
		<guid isPermaLink="false">https://edugamery.com/?p=1270</guid>

					<description><![CDATA[<p>In this lesson we are going to take a deeper overview of the Event Sheet.&#160; The Event Sheet is where the magic all happens! This is where we tell the objects how to act in order to make the game.&#160; There are three key terms you need to know. This will become much clearer when [&#8230;]</p>
<p>The post <a href="https://edugamery.com/foundation-4-adding-events-to-the-event-sheet/">Foundation 4: Adding Events to The Event Sheet</a> appeared first on <a href="https://edugamery.com">EduGamery</a>.</p>
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